12 - And then ?
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Once you've performed this tutorial, you may want to try creating some small
compositions by yourself. You'll realize it is very easy to create rapidly some
stunning short pieces. However, music creation is a art with many tricks, and
you shouldn't expect creating masterpieces without some background on the
fundamentals of rhythm and harmonics in music.
- If you are not a musician, keep in mind that traditional music composition
relies on consonant intervals, such as the octave, 5th, 3rd... to create harmonious
sounds. This means that most classical music scores will look in HighC like
pipe-organ scores: many short sequences of parallel and horizontal bars (the
andantino sample shows how a classical score looks in HighC). The
hints for non musicians section is meant to
help you create quickly some "reasonably sounding" scores.
- Musicians will most likely have this figured out, but it
is important
to stress that the goal of HighC is to open up to new forms of music composition, that do not rely
necessarily on arrangements of constant-pitched sounds. In other words, this is
a tool to help you experiment with new music vocabularies, not a tool to let you
compose using your past experience on traditional instruments.
This also suggests that at first, you should probably try to turn the "pitch
snap" button on all the time to create pieces that appear to be in tune, and try
to stick to harmonic intervals such as the 8th or the 5th most of the time. Using the
small gray scale labels and the keyboard at the left side of the view will guide you to find the
proper chords.
Finally, there are many tricks in the user interface designed to help you work
fast, accurately and keep track of where you're going. The
hints for musicians section details some of
those.
To create more ambitious pieces that span more that minute and use richer sounds, you'll probably want to learn about using the following features:
- Tags: all sounds can be
associated a array of keywords, called tags. Those tags help you logically
organize the voices and parts of your composition, so that you can work on
them and manipulate them independantly or in groups.
- Libraries: Libraries
are sound banks of envelopes, waveforms and patterns that you can edit
independently
of a given piece and reference from many pieces. Those should help you
create a repertoire of favorite sounds that you may want to share or reuse
from piece to piece.
- Scales: time and pitch
scales help you establish rhythmic and harmonic constraints enforced
throughout a piece.
- Patterns: Are another way to
use higher level structures to compose a piece. Patterns are sequences of sounds
that you can store and instantiate multiple times at various heights and durations.
Patterns also enable creating granular synthesis effects in HighC
The reference manual explains how to
use those features in detail.
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